Other Worlds is a roleplaying game of heroic action and adventure for any genre. The game is driven by description: descriptions of characters, details of actions, and dramatic visualisations. Numbers and dice rolls are secondary to the action; in fact, you will find that in Other Worlds the rules serve to emphasise the story and increase the drama rather than getting in their way. This book contains the following material:
- A comprehensive worldbuilding procedure that the whole group gets to take part in
- Over 100 ready-to-use character templates, from assassins to xenoarchaeologists and everything else in between
- Detailed guidelines on creating your own cultural archetypes, professions, trademark powers, supporting characters, and adventure locations
- A simple, elegant conflict resolution procedure that can handle any situation
- Turn-based set piece rules to handle the more important conflicts of your story
- A wealth of practical advice on how to get the most out of play, based on real experience at the games table
- Quick-start genre packages for fantasy, horror, pirates, science fiction, superheroes, and the wild west